Download

Corruption Updated 4/20/04 - The only change is that this archive also includes the SDL readme (which I forgot to include the first time) and also the Visual C++ library. DOWNLOAD THIS archive, since it SHOULD run without any problems (I hope).

Corruption - Game + source

Visual C++ Runtime - You might need this if you don't have Visual C++ installed... Simply drop the dll file into the game directory.

Log

4/18/2004 20:57 - Yay! It's up. I feel good, bad, excited, tired, crazy, energetic, exhausted, sick, and really really happy. I don't really like my final game, but I really like the concept that I developed. It's the sort of game that I could code on my own and maybe sell :) In any case, I need to get finished with this, because I'm off to see Kill Bill 2 with my friends. Can't wait till a year from now (for the next LD, silly).

4/18/2004 20:42 - I think I'm done! Don't see any bugs, looks like it detects game win and game loss. Time to write the readme and get ready to submit!

4/18/2004 16:23 - Awesome. I've got the basics of gameplay. It's currently a hunt for the system file. I think next I will add the antivirus opponent. The gameplay isn't shaping up as I had hoped, but I think adding an opponent will change that drastically. Also, my board may be a bit too big. I hate to scale it down, but I might have to. Besides, the game is a little more involved than minesweeper, so it may need a small board.

4/18/2004 12:53 - Wow! I just realized that the contest ends at 9 Eastern, not 6 Eastern. Awesome! I guess I really only wasted 15 hours, so I think I've got a good chance to finish. I might even get to watch a movie tonight if I finish early!

4/18/2004 10:48 - Never mind... looks like the log site is back up! Awesome!

4/18/2004 10:45 - Got a good night's sleep. I have my gameplay plan, I think it will be really fun (and simple). There is only 1 input device (the mouse), and the only thing that you do (As a user) is click the left mouse button on certain areas. Nonetheless, I think it will be interesting. Furthermore, from what I had seen of other people's screenshots before the log site went down, my idea looks pretty unique. I think everyone else was doing "cure" oriented games, but my theme is more about "destroy." Well, I'm going to be gone for the next couple of hours (crap!), so this is going to get tight near the end. I hope that I can finish in time!

4/17/2004 20:47 - Added "unknown" files, a grid, better colors, etc. Now I'm off to see a movie at the HUB (student union building) I think. Time to talk to friends, and to brainstorm some more gameplay (and get ready to code gameplay).

4/17/2004 20:05 - w00t! I found the source of my texture problem. I was not setting the MINFILTER and MAGFILTER in the correct place. Textures now work as they should. Redid some artwork, now I need to get cracking on the gameplay. That shouldn't be hard, now that I have the technical stuff out of the way.

4/17/2004 18:17 - Apparently, my texture mapping is not really working, though I thought it was. I have some sort of binding error somewhere, not sure where tho. This part is taking waaaay too long, so I might have to scrap texture mapping (gulp). I hope not.

4/17/2004 16:32 - Got my texture mapping working. Sorta. The general idea here is that the grid that you see is actually supposed to represent files on the computer. You, as the virus, are supposed to infect those files. Infecting some files will allow other files to become infected more easily. Then, I need to add some sort of virus scanner that switches the files back. Sounds cool, huh?

4/17/2004 15:11 - Yay! Picking finally works. I can now select the precise square that I want! Also, I cleaned up the different widths between squares, by factoring in the window size. Man, do I feel slow and clunky. Some of the other entries look 1000X better than mine already. Well, back to work.

4/17/2004 14:02 - Got Visual Studio .NET set up for SDL + OpenGL. Got my window on the screen with a (really) quick mockup of the game screen. Now to get some game logic.

4/17/2004 13:32 - Went to lunch, thought about the topic, and I think I have an idea. It should be graphically easy (I hope), but fun anyway. Here goes nothing!

4/17/2004 12:31 - Well, after being sick, I finally feel up to the competition. Looks like I wasted something like 18 hours, so I need to do something simple. I'll need to think about it